4.6 KiB
Market evidence report — sound-designer
Source: 32 real job ads (JSearch API, countries: us 32), extracted into the MSSQL evidence store; as of 2026-07-19. This report contains extracted, aggregated facts only — no ad text is reproduced (copyright / platform terms).
Seniority distribution
| Seniority | Ads | Share |
|---|---|---|
| mid | 16 | 50 % |
| n/a | 10 | 31 % |
| senior | 4 | 12 % |
| junior | 1 | 3 % |
| lead | 1 | 3 % |
Tools — full market ranking
| # | Item | Ads | Share |
|---|---|---|---|
| 1 | Pro Tools | 12 | 38 % |
| 2 | Wwise | 6 | 19 % |
| 3 | Reaper | 5 | 16 % |
| 4 | Cubase | 4 | 12 % |
| 5 | FMOD | 4 | 12 % |
| 6 | Unity | 4 | 12 % |
| 7 | Unreal Engine | 4 | 12 % |
Hard skills — full market ranking
| # | Item | Ads | Share |
|---|---|---|---|
| 1 | sound design | 24 | 75 % |
| 2 | audio design | 7 | 22 % |
| 3 | technical sound system design | 7 | 22 % |
| 4 | audio asset delivery | 6 | 19 % |
| 5 | audio implementation | 6 | 19 % |
| 6 | audio mixing | 6 | 19 % |
| 7 | sonic branding | 6 | 19 % |
| 8 | sound effects creation | 6 | 19 % |
| 9 | sound effects library building | 6 | 19 % |
| 10 | audio editing | 5 | 16 % |
| 11 | live sound reinforcement | 4 | 12 % |
| 12 | music editing | 4 | 12 % |
| 13 | audio engineering | 3 | 9 % |
| 14 | audio recording | 3 | 9 % |
| 15 | mixing | 3 | 9 % |
| 16 | music selection | 3 | 9 % |
| 17 | sound synthesis | 3 | 9 % |
| 18 | troubleshooting | 3 | 9 % |
Methods — full market ranking
| # | Item | Ads | Share |
|---|
Responsibilities — full market ranking
| # | Item | Ads | Share |
|---|---|---|---|
| 1 | audio asset design | 7 | 22 % |
| 2 | sound effects curation | 6 | 19 % |
| 3 | sound identity establishment | 6 | 19 % |
| 4 | broadcast support | 5 | 16 % |
| 5 | music selection | 4 | 12 % |
| 6 | sound crew supervision | 4 | 12 % |
| 7 | sound execution | 4 | 12 % |
| 8 | junior designer mentoring | 3 | 9 % |
Regional breakdown
Corpus note: 32 relevant ads in total — below the 100-ad target for a fully reliable ranking. Percentages above should be read as indicative.
US (us)
32 ads.
Top hard skills:
- sound design — 75 % (24 ads)
- audio design — 22 % (7 ads)
- technical sound system design — 22 % (7 ads)
- audio asset delivery — 19 % (6 ads)
- audio implementation — 19 % (6 ads)
- audio mixing — 19 % (6 ads)
- sonic branding — 19 % (6 ads)
- sound effects creation — 19 % (6 ads)
- sound effects library building — 19 % (6 ads)
- audio editing — 16 % (5 ads)
Top tools:
- Pro Tools — 38 % (12 ads)
- Wwise — 19 % (6 ads)
- Reaper — 16 % (5 ads)
- Cubase — 12 % (4 ads)
- FMOD — 12 % (4 ads)
- Unity — 12 % (4 ads)
- Unreal Engine — 12 % (4 ads)
- Logic Pro — 6 % (2 ads)
- Logic Pro X — 6 % (2 ads)
- ProTools — 6 % (2 ads)
Seniority: mid 50 % · n/a 31 % · senior 12 % · junior 3 % · lead 3 %
UK (gb)
Insufficient evidence — 0 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
EU/DACH (de, at, ch, nl)
Insufficient evidence — 0 ads (minimum for a regional ranking: 30). No ranking is reported for this region.
Job title variants in the market
| Title | Ads |
|---|---|
| Sound Designer | 4 |
| Theatrical Sound Designer for Stage Productions | 2 |
| Theatrical Sound Designer Stage Productions | 2 |
| Audio Designer - Talent Pool (MEA) | 1 |
| Casual Audio Editor/Sound Designer | 1 |
| Composer/Sound Designer | 1 |
| Contract Technical Audio Designer Job at Mob Entertainment in New York | 1 |
| Entry-Level Sound Designer, Commercial | 1 |
| Lead Sound Designer - Interactive Installations | 1 |
| Lead Sound Designer & Live Audio Supervisor | 1 |
| Principal Sound Designer at Zeni Max Media, Inc. Rockville, MD | 1 |
| Remote LMMS Music Producer & Sound Designer Job at Crossing Hurdles in New York | 1 |
| Remote Sound Designer for Immersive Audio | 1 |
| Senior Game Audio Designer & Sound Engineer | 1 |
| Senior Sound Designer - Film & Television | 1 |
| Sound Designer - Contract - 1 | 1 |
| Sound Designer - Contract - 1 32 | 1 |
| Sound Designer - Contract - 1 39 | 1 |
| Sound Designer - Contract - 1 50 | 1 |
| Sound Designer - Contract - 1 8 | 1 |
| Sound Designer - Contract - 1 9 | 1 |
| Sound Designer - Pilot (NY) | 1 |
| Sound Designer and Supervisor | 1 |
| Sound Designer at Valve Corporation Washington DC | 1 |
| Sound Designer, Music Video (NYC) | 1 |
Methodology: entities extracted per ad ({hard_skills, tools, methods, responsibilities, seniority}), normalized, counted as DISTINCT ads per entity; report threshold ≥ 3 ads. Headline sections in skills.md/tools.md use the stricter ≥ 20 % threshold.